home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision raytracer version 1.0 sample file.
-
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0.0 30.0 -100.0>
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- }
-
- fog {
- colour red 0.2 green 0.2 blue 0.22
- 150.0
- }
-
- /* Put down a new twist in the beloved famous raytrace g/y checked floor */
- object {
- plane { <0.0 1.0 0.0> 0.0 }
- texture {
- checker colour White colour Black
- ambient 0.2
- diffuse 0.8
- scale < 20.0 20.0 20000.0 >
- translate <0 0 -10000>
- }
- colour Yellow
- }
- // Forground sphere
- object {
- sphere { <0.0 40.0 40.0> 40.0 }
-
- texture {
- Phong_Glossy
- ambient 0.2
- diffuse 0.7
- colour Red
- }
- colour Red
- }
-
- // Near distant sphere
- object {
- sphere { <100.0 50.0 160.0> 30.0 }
-
- texture {
- Glossy
- colour Coral
- ambient 0.15
- diffuse 0.75
- }
- colour Red
- }
-
- // Far distant sphere
- object {
- sphere { <-100.0 150.0 250.0> 20.0 }
- texture {
- Glossy
- colour Magenta
- ambient 0.15
- diffuse 0.75
- }
- colour Magenta
- }
-
-
- object {
- light_source { <100.0 120.0 40.0>
- colour White
- }
- }
-